About me
I'm a Game Designer and Producer from Ann Arbor, Michigan, with experience in full pipeline UX/UI, system and encounter design for games and project management in startups + non-profits. My design practice is founded on modern principles of intentional accessiblity, an HCI psychology baseline, and driving iteration with user-research and playtesting. With my skill set I sit at the intersection of design, visual system architecture and business operations, making me a potent force for any team that needs to bridge the gap between creative, tech and management either in design or production roles.
I learned user research and design at the University of Michigan's School of Information. I believe in intentional inclusivity in design: that you find the best inspiration by engaging with and activating the communities you are creating for. I'm also a big believer that while good design can feel "invisible", great design adds positive sensation and momentum to the games they inhabit. If you feel like these principles may align with your project, I'd love to hear from you!
What I Do
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Game Design
Honing user-flows and processes to amplify game feel through cognitive theory and testing.
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UI Design
Visual layout, element and micro-animation crafting to perfect the feedback loop.
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Management & Coaching
From the c-suite to individual contributors, I ensure all stakeholders recieve guidance and support.
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Graphic Design
Preferably in Adobe Suite. I probably say “Gestalt” too much, but that's because it's a fun word to say.